![]() ![]() I am working on the game full time now so I hope to have pretty nice updates every week. Well, that's going to be it for this update. Simple jump pad, a bounce pad that allows you to jump higher with each bounce, a jump activated spring board and one you need to ground pound (with the helmet power up) in order to lock into place. Tada! A snake! And Finally, some jump pad variations. Wrote a waypoint based mover script and a follower mover script. Good old crumbling blocks! The clever thing here is that the collision is actually deactivated a little after the block collapses so the player has time to notice the collapse and still jump to safety. Trick is, the collision volume is unaffected, only the visible mesh disappears and appears. These blocks are only visible when Suzy is close. ![]() love it! Anyway, I'm going to be blogging about it over at but also plan to cross post cool developments here starting with a handful of gifs of little Suzy in action. I was never a huge fan of the 3D Mario games, but 3D Land's mix of 3D + the level structure of the 2D games. I'm taking a lot of cues from Super Mario 3D Land for this game. You can get info and links to the Steam, iOS and Android versions at: Thanks to everyone who has supported the project over the years! I can't thank you enough for getting me through the blocks and pushing me to persevere! Now what are you waiting for!? Go check out the game!!! Super excited to start sharing news about this game I'm working on called Suzy Cube! It's a 3D platform game targeting iOS first. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |